<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Review: Mirror&#8217;s Edge</title> <atom:link href="http://www.7outof10.co.uk/review-mirrors-edge/26/06/2009/feed/" rel="self" type="application/rss+xml" /><link>http://www.7outof10.co.uk/review-mirrors-edge/26/06/2009/</link> <description></description> <lastBuildDate>Thu, 09 Sep 2010 12:40:52 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>By: Manuel</title><link>http://www.7outof10.co.uk/review-mirrors-edge/26/06/2009/comment-page-1/#comment-3520</link> <dc:creator>Manuel</dc:creator> <pubDate>Fri, 26 Jun 2009 12:01:51 +0000</pubDate> <guid isPermaLink="false">http://www.7outof10.co.uk/?p=401#comment-3520</guid> <description>The first developer to nail combat mechanics in combination with platforming/action should recieve some sort of genius award.I fell in love with the environmental stuff too, it’s only the times when everything slows down or you have to physically defeat an enemy that it goes horribly wrong.I really, really hope they get funding for #2 from EA, because I think the blueprint for a classic is buried in there somewhere.</description> <content:encoded><![CDATA[<p>The first developer to nail combat mechanics in combination with platforming/action should recieve some sort of genius award.</p><p>I fell in love with the environmental stuff too, it’s only the times when everything slows down or you have to physically defeat an enemy that it goes horribly wrong.</p><p>I really, really hope they get funding for #2 from EA, because I think the blueprint for a classic is buried in there somewhere.</p> ]]></content:encoded> </item> </channel> </rss>
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