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	<title>Comments on: PFT: Morality</title>
	<atom:link href="http://www.7outof10.co.uk/pause-for-thought-morality/03/07/2009/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.7outof10.co.uk/pause-for-thought-morality/03/07/2009/</link>
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		<title>By: Pogothemonkey</title>
		<link>http://www.7outof10.co.uk/pause-for-thought-morality/03/07/2009/comment-page-1/#comment-3536</link>
		<dc:creator>Pogothemonkey</dc:creator>
		<pubDate>Fri, 10 Jul 2009 09:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=768#comment-3536</guid>
		<description>Hehehehe. I love the last line there Doc!</description>
		<content:encoded><![CDATA[<p>Hehehehe. I love the last line there Doc!</p>
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		<title>By: Doc Bonsai</title>
		<link>http://www.7outof10.co.uk/pause-for-thought-morality/03/07/2009/comment-page-1/#comment-3539</link>
		<dc:creator>Doc Bonsai</dc:creator>
		<pubDate>Fri, 10 Jul 2009 00:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=768#comment-3539</guid>
		<description>I&#039;ve heard good things about Fallout 3 and not so great things about GTA IV, but the only specific scenario mentioned that I&#039;ve actually experienced is the Halflife ending in the previous comments (which, in and of itself was great).

The fact is, I find it off-putting at best and offensive at worst that my morality might be judged by a game, or a developer by extension in any sense other than laughably arbitrary and strictly for entertainment.  If loads of philosophers haven&#039;t managed to pin down a really universally accepted idea of good and moral, then how exactly have the programmers?

I appreciate Manuel&#039;s: &quot;If moral choices boil down to decisions that simply reward you in different ways, they cease to become moral choices at all.&quot;  One might argue that the most moral choices are those that penalize you for doing the right thing.  This seems to happen all too often in my world.  I mean, that I&#039;ve noticed between shooting people to reach my goals.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve heard good things about Fallout 3 and not so great things about GTA IV, but the only specific scenario mentioned that I&#8217;ve actually experienced is the Halflife ending in the previous comments (which, in and of itself was great).</p>
<p>The fact is, I find it off-putting at best and offensive at worst that my morality might be judged by a game, or a developer by extension in any sense other than laughably arbitrary and strictly for entertainment.  If loads of philosophers haven&#8217;t managed to pin down a really universally accepted idea of good and moral, then how exactly have the programmers?</p>
<p>I appreciate Manuel&#8217;s: &#8220;If moral choices boil down to decisions that simply reward you in different ways, they cease to become moral choices at all.&#8221;  One might argue that the most moral choices are those that penalize you for doing the right thing.  This seems to happen all too often in my world.  I mean, that I&#8217;ve noticed between shooting people to reach my goals.</p>
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		<title>By: Manuel</title>
		<link>http://www.7outof10.co.uk/pause-for-thought-morality/03/07/2009/comment-page-1/#comment-3537</link>
		<dc:creator>Manuel</dc:creator>
		<pubDate>Sun, 05 Jul 2009 17:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=768#comment-3537</guid>
		<description>Aye! One of the best endings ever, I&#039;d wager.</description>
		<content:encoded><![CDATA[<p>Aye! One of the best endings ever, I&#8217;d wager.</p>
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	<item>
		<title>By: addypaddy</title>
		<link>http://www.7outof10.co.uk/pause-for-thought-morality/03/07/2009/comment-page-1/#comment-3538</link>
		<dc:creator>addypaddy</dc:creator>
		<pubDate>Sat, 04 Jul 2009 20:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=768#comment-3538</guid>
		<description>Nice article. It reminded me of the ending sequence of 1998&#039;s Half Life.

Accept G-Man&#039;s offer, or tell him to jog on..... Still gives me chills!

God I loved that game!</description>
		<content:encoded><![CDATA[<p>Nice article. It reminded me of the ending sequence of 1998&#8242;s Half Life.</p>
<p>Accept G-Man&#8217;s offer, or tell him to jog on&#8230;.. Still gives me chills!</p>
<p>God I loved that game!</p>
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