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	<title>Comments on: Let me tell you a story&#8230; (Part 2)</title>
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		<title>By: Nick</title>
		<link>http://www.7outof10.co.uk/let-me-tell-you-a-story-part-2/14/01/2010/comment-page-1/#comment-4425</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 14 Jan 2010 19:26:14 +0000</pubDate>
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		<description>I haven&#039;t played it but I have heard very good things about Masq (http://www.alteraction.com/).  It sets up a scene for you, and from there you seem to have an extreme range of freedom.

There is, I think, a difference between the story that I played through in Planescape and the stories I have created in playing games myself.  Planescape is still with me, I might go months without thinking about it, but I can guarantee that I will remember it when I&#039;m old and senile.  I&#039;m not so sure about fighting through the hordes of the Infected.

I like books.  A lot.  The walls of my flat are pretty much mine and Katie&#039;s books, and I value a story that tries to have meaning or at least in which I see an attempt at meaning.  So yeah, I&#039;m a big RPG geek and don&#039;t value so much the emergent stories of other games.  But I think that&#039;s the beauty of games, it can succeed in telling so many types of story that there is something for everybody.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t played it but I have heard very good things about Masq (<a href="http://www.alteraction.com/" rel="nofollow">http://www.alteraction.com/</a>).  It sets up a scene for you, and from there you seem to have an extreme range of freedom.</p>
<p>There is, I think, a difference between the story that I played through in Planescape and the stories I have created in playing games myself.  Planescape is still with me, I might go months without thinking about it, but I can guarantee that I will remember it when I&#8217;m old and senile.  I&#8217;m not so sure about fighting through the hordes of the Infected.</p>
<p>I like books.  A lot.  The walls of my flat are pretty much mine and Katie&#8217;s books, and I value a story that tries to have meaning or at least in which I see an attempt at meaning.  So yeah, I&#8217;m a big RPG geek and don&#8217;t value so much the emergent stories of other games.  But I think that&#8217;s the beauty of games, it can succeed in telling so many types of story that there is something for everybody.</p>
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		<title>By: Let me tell you a story&#8230; (Part 1) &#124; 7outof10</title>
		<link>http://www.7outof10.co.uk/let-me-tell-you-a-story-part-2/14/01/2010/comment-page-1/#comment-4409</link>
		<dc:creator>Let me tell you a story&#8230; (Part 1) &#124; 7outof10</dc:creator>
		<pubDate>Thu, 14 Jan 2010 11:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=2248#comment-4409</guid>
		<description>[...] Tomorrow we will look at what effect Hollywood has had on gaming and where videogame storytelling is heading. [...]</description>
		<content:encoded><![CDATA[<p>[...] Tomorrow we will look at what effect Hollywood has had on gaming and where videogame storytelling is heading. [...]</p>
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