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	<title>Comments on: Let me tell you a story&#8230; (Part 1)</title>
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	<link>http://www.7outof10.co.uk/let-me-tell-you-a-story-part-1/13/01/2010/</link>
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		<title>By: BIGsheep&#8217;s Space &#187; Let me tell you a story&#8230;</title>
		<link>http://www.7outof10.co.uk/let-me-tell-you-a-story-part-1/13/01/2010/comment-page-1/#comment-4980</link>
		<dc:creator>BIGsheep&#8217;s Space &#187; Let me tell you a story&#8230;</dc:creator>
		<pubDate>Mon, 08 Feb 2010 20:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=2230#comment-4980</guid>
		<description>[...] Yesterday we spoke of the influence Hollywood had on storytelling in videogames. It is an influence that has brought about an abundance of immersion shattering cutscenes and quick time events (QTE). Developers have strived so hard to produce dramatic set pieces aimed at thrilling the player visually, and yet at the same time these scripted dramas can&#8217;t help but mock them. [...]</description>
		<content:encoded><![CDATA[<p>[...] Yesterday we spoke of the influence Hollywood had on storytelling in videogames. It is an influence that has brought about an abundance of immersion shattering cutscenes and quick time events (QTE). Developers have strived so hard to produce dramatic set pieces aimed at thrilling the player visually, and yet at the same time these scripted dramas can&#8217;t help but mock them. [...]</p>
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		<title>By: Bayonetta &#8211; Review &#124; 7outof10</title>
		<link>http://www.7outof10.co.uk/let-me-tell-you-a-story-part-1/13/01/2010/comment-page-1/#comment-4432</link>
		<dc:creator>Bayonetta &#8211; Review &#124; 7outof10</dc:creator>
		<pubDate>Fri, 15 Jan 2010 14:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=2230#comment-4432</guid>
		<description>[...] and would like to respectfully remind you of its origins at 60fpsthankyouverymuch. Subtlety and narrative progression are definitely not watchwords here; but for all the craziness and old-school mentality on display, [...]</description>
		<content:encoded><![CDATA[<p>[...] and would like to respectfully remind you of its origins at 60fpsthankyouverymuch. Subtlety and narrative progression are definitely not watchwords here; but for all the craziness and old-school mentality on display, [...]</p>
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		<title>By: Nick</title>
		<link>http://www.7outof10.co.uk/let-me-tell-you-a-story-part-1/13/01/2010/comment-page-1/#comment-4422</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 14 Jan 2010 19:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=2230#comment-4422</guid>
		<description>By the way, Good Old Games has The Longest Journey for $10 which might be a little cheaper than Steam.</description>
		<content:encoded><![CDATA[<p>By the way, Good Old Games has The Longest Journey for $10 which might be a little cheaper than Steam.</p>
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		<title>By: Nick</title>
		<link>http://www.7outof10.co.uk/let-me-tell-you-a-story-part-1/13/01/2010/comment-page-1/#comment-4421</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 14 Jan 2010 18:59:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=2230#comment-4421</guid>
		<description>I&#039;ve only played The Longest Journey, when it was released Dreamfall sounded a little too non-interactive for my liking and I&#039;ve never found the time to go back and have a second look.

It is worth pointing out that while the story of The Longest Journey is indeed great, the puzzle aspect contains something of the most egregious examples of poor logic in the history of videogames.  It also doesn&#039;t anything in the same manner of a new style of story telling as Bioshock, but is an excellent example of mature writing in games.  But Manuel&#039;s retrospective tells you all that better than I could.

Regarding funding smaller, artier films; isn&#039;t that pretty much what EA did last year with Mirror&#039;s Edge and Dead Space?  What I find quite interesting is that whereas indie film-makers make films with lovely, unusual storylines and cinematography, indie game-developers make games with lovely, unusual game mechanics and graphics.  I can&#039;t think of very many first-rate indie games which focus on the story.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve only played The Longest Journey, when it was released Dreamfall sounded a little too non-interactive for my liking and I&#8217;ve never found the time to go back and have a second look.</p>
<p>It is worth pointing out that while the story of The Longest Journey is indeed great, the puzzle aspect contains something of the most egregious examples of poor logic in the history of videogames.  It also doesn&#8217;t anything in the same manner of a new style of story telling as Bioshock, but is an excellent example of mature writing in games.  But Manuel&#8217;s retrospective tells you all that better than I could.</p>
<p>Regarding funding smaller, artier films; isn&#8217;t that pretty much what EA did last year with Mirror&#8217;s Edge and Dead Space?  What I find quite interesting is that whereas indie film-makers make films with lovely, unusual storylines and cinematography, indie game-developers make games with lovely, unusual game mechanics and graphics.  I can&#8217;t think of very many first-rate indie games which focus on the story.</p>
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		<title>By: Manuel</title>
		<link>http://www.7outof10.co.uk/let-me-tell-you-a-story-part-1/13/01/2010/comment-page-1/#comment-4419</link>
		<dc:creator>Manuel</dc:creator>
		<pubDate>Thu, 14 Jan 2010 16:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=2230#comment-4419</guid>
		<description>I have that pack! Bought it for a fiver from Game a couple of years ago, it&#039;s bloody ace, comes with a hardback art book and soundtrack CD.

The original is the better, in my opinion, although the follow-up certainly had its charm as well. The universe crafted in the first game still holds up now though, and especially dialogue etc. Superb.

Indeed, one of the first things I wrote on my old pre-7outof10 blog was this: http://www.7outof10.co.uk/the-longest-journey-retrospective/02/05/2009/</description>
		<content:encoded><![CDATA[<p>I have that pack! Bought it for a fiver from Game a couple of years ago, it&#8217;s bloody ace, comes with a hardback art book and soundtrack CD.</p>
<p>The original is the better, in my opinion, although the follow-up certainly had its charm as well. The universe crafted in the first game still holds up now though, and especially dialogue etc. Superb.</p>
<p>Indeed, one of the first things I wrote on my old pre-7outof10 blog was this: <a href="http://www.7outof10.co.uk/the-longest-journey-retrospective/02/05/2009/" rel="nofollow">http://www.7outof10.co.uk/the-longest-journey-retrospective/02/05/2009/</a></p>
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		<title>By: BIGsheep</title>
		<link>http://www.7outof10.co.uk/let-me-tell-you-a-story-part-1/13/01/2010/comment-page-1/#comment-4417</link>
		<dc:creator>BIGsheep</dc:creator>
		<pubDate>Thu, 14 Jan 2010 15:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=2230#comment-4417</guid>
		<description>Nick, I&#039;ve found Longest Journey and Dreamfall: The Longest Journey. And even a pack featuring them both. Which one in particular were you talking about?</description>
		<content:encoded><![CDATA[<p>Nick, I&#8217;ve found Longest Journey and Dreamfall: The Longest Journey. And even a pack featuring them both. Which one in particular were you talking about?</p>
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		<title>By: BIGsheep</title>
		<link>http://www.7outof10.co.uk/let-me-tell-you-a-story-part-1/13/01/2010/comment-page-1/#comment-4416</link>
		<dc:creator>BIGsheep</dc:creator>
		<pubDate>Thu, 14 Jan 2010 15:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=2230#comment-4416</guid>
		<description>After a certain point Bioshock does indeed become a shocking affair. I try not to think about the last portion as it tends to upset me.

Couldn&#039;t agree with you more about the financial viability of exercises in storytelling but at least in cinema you do find that the studios do (to a limited degree, admittedly) fund smaller artier films with the revenues they&#039;ve pulled in with blockbusters.


...I&#039;m off to Steam to have a look at Longest Journey and Planescape.</description>
		<content:encoded><![CDATA[<p>After a certain point Bioshock does indeed become a shocking affair. I try not to think about the last portion as it tends to upset me.</p>
<p>Couldn&#8217;t agree with you more about the financial viability of exercises in storytelling but at least in cinema you do find that the studios do (to a limited degree, admittedly) fund smaller artier films with the revenues they&#8217;ve pulled in with blockbusters.</p>
<p>&#8230;I&#8217;m off to Steam to have a look at Longest Journey and Planescape.</p>
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		<title>By: Let me tell you a story&#8230; (Part 2) &#124; 7outof10</title>
		<link>http://www.7outof10.co.uk/let-me-tell-you-a-story-part-1/13/01/2010/comment-page-1/#comment-4410</link>
		<dc:creator>Let me tell you a story&#8230; (Part 2) &#124; 7outof10</dc:creator>
		<pubDate>Thu, 14 Jan 2010 11:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=2230#comment-4410</guid>
		<description>[...] 2010 11:25 AM UTCPosted in: Articles, Featured, GeneralComments [1]Digg it!FacebookEdit Post  Yesterday we spoke of the influence Hollywood had on storytelling in videogames. It is an influence that has [...]</description>
		<content:encoded><![CDATA[<p>[...] 2010 11:25 AM UTCPosted in: Articles, Featured, GeneralComments [1]Digg it!FacebookEdit Post  Yesterday we spoke of the influence Hollywood had on storytelling in videogames. It is an influence that has [...]</p>
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		<title>By: Nick</title>
		<link>http://www.7outof10.co.uk/let-me-tell-you-a-story-part-1/13/01/2010/comment-page-1/#comment-4401</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 13 Jan 2010 12:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.7outof10.co.uk/?p=2230#comment-4401</guid>
		<description>Bioshock is, I think, an epitome of the highs and lows of gaming story-telling.  It&#039;s narrative leading up to the denoument with Ryan tells a story of the FPS genre, after that though it becomes the very figure it mocks.

Ignoring the argument about procedural story-telling, I think that in the same way that you can see a video as a book with added pictures, games are in part video with added interactivity.  Each of these steps changes what you can do and show with the story, but it doesn&#039;t change the actual process of telling a story.

And to an extent I think that a story with the depth of Fight Club has already been told in games.  Planescape: Torment is the tale of a man following his own footsteps as the game shows us examples of &quot;What can change the nature of a man&quot;.  Significantly it&#039;s told without voice-acting, with 100,000 lines of text it would be prohibitively expensive to do so.  But the depth and subtlety of your interaction with the world can be remarkable.  Another example is The Longest Journey, which finally so undercuts all your expectations as to still be worth playing now.

I think the answer as to why aren&#039;t all games showing the same depth of story-telling as Planescape is the same answer as to why all films aren&#039;t, too take a more recent example, Moon: Because it doesn&#039;t sell.</description>
		<content:encoded><![CDATA[<p>Bioshock is, I think, an epitome of the highs and lows of gaming story-telling.  It&#8217;s narrative leading up to the denoument with Ryan tells a story of the FPS genre, after that though it becomes the very figure it mocks.</p>
<p>Ignoring the argument about procedural story-telling, I think that in the same way that you can see a video as a book with added pictures, games are in part video with added interactivity.  Each of these steps changes what you can do and show with the story, but it doesn&#8217;t change the actual process of telling a story.</p>
<p>And to an extent I think that a story with the depth of Fight Club has already been told in games.  Planescape: Torment is the tale of a man following his own footsteps as the game shows us examples of &#8220;What can change the nature of a man&#8221;.  Significantly it&#8217;s told without voice-acting, with 100,000 lines of text it would be prohibitively expensive to do so.  But the depth and subtlety of your interaction with the world can be remarkable.  Another example is The Longest Journey, which finally so undercuts all your expectations as to still be worth playing now.</p>
<p>I think the answer as to why aren&#8217;t all games showing the same depth of story-telling as Planescape is the same answer as to why all films aren&#8217;t, too take a more recent example, Moon: Because it doesn&#8217;t sell.</p>
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