Today I hit the road for a day out in the big city. SEGA kindly invited 7outof10 to checkout Rebellion’s soon to be unleashed Aliens Vs Predator over at Bunker 51, but before the hunting began, we were despatched into the bowels of the Raceway for a few exhausting games of laser tag to set the mood. We were bundled into the bunker, the surrounding scenery dark and desolate; barbed wire and cracked stone lining the dimly-lit blood-red walls. The place really looked in keeping with the game’s image, and even the marshals were trained to give us a pep talk. “We are Weyland-Yutani employees soon to become an elite group of soldiers; the best of the best”. The Halo theme tune and visions of becoming my favourite Spartan bounced around in my head, but were soon quashed when we were told to wear hair nets – protecting our follicles from our helmet and turning every potential Spartan into partially-armoured dinner ladies.
Yes, the doctors were right, too. You really shouldn’t run around an apocalyptic underground wasteland when you’ve had knee surgery only two months prior. But, hey, these are the lessons of life. My movements were more Robocop than Spartan, but fun was had all the same. After three exhausting rounds of standing in corners, leaning on things, and getting shot a lot, the games came to a close. We retreated back to the barracks to de-hairnet and then headed back upstairs for some lunch and a cheeky cider before settling down with the game that had gathered us all together.
The guys from Rebellion gave everyone a thorough walk through as to how each character works, the differences and features of each type, and how to basically kill things in awesome ways. Thankfully a control list was provided at each booth, and I successfully spent the first five minutes figuring out how to jump down from the roof as an alien. The controls are drastically different for each unit and it’s hard to remember which is which, particularly the predator; he’s tough to use, a little clunky, and all of his weapons are spread randomly throughout the map. You’ll need to pick them all up before you can start slicing foes in half with plasma cannons. However all his assets remain true to the films; his invisible cloak allowing you to gallivant around the map mostly undetected, and fast movement creating that blurring effect synonymous with a predator’s presence. His vision modes look fantastic and are tailored to easily identify each of his foes.
Marines keep the balance by using assault rifles and scanners, allowing notification of any approaching enemy. You may presume a marine is as good as cat food when it becomes a melee battle, but balance is firmly restored by each unit’s ability to block and parry incoming attacks. In the marine’s case, this allows time to stagger a flailing alien to the ground, buying enough time to put it down for good with bullets.
Aliens got my vote for just being the most fun to play with. There’s nothing better (and confusing) than being able to run upon pretty much every surface and in any direction at a blistering pace. The orientation may make you feel a little giddy, but the nice touch of a horizon level and a release button will see you fall to the ground, no matter which direction you may be looking.
The game prides itself on super gory ‘kill moves’. A sneaky alien or predator will be able to approach their prey from behind and perform various brutal dismemberments of the opposition. However, this does leave the attacking unit open to other attacks and I found this out the hard way whilst playing as the predator. My stealthy approach was rewarded when I happened upon an unsuspecting marine and executed a kill move, which saw claw blades rip through his torso. As his eyes rolled in the back of his head, an alien tail punched through my stomach. The screen began to fade to black as my dying body headed floor bound, catching the glimpse of the alien’s elongated smile as he ran past me; the cheeky scamp.
Multiplayer-wise there were plenty of different ways to mix things up, from standard death matches combining all the different races, to race-specific variations and a domination mode where two teams of aliens and marines battle it out to control several points around the map for the longest period of time. It was good fun, but I found it much more difficult storming into a room full of aliens than marines. It’s probably more a psychological thing- but damn those tails are HUGE!
I struggled in predator mode. Basically juggernaut from Halo, one player will spawn as the predator, his mission is to kill as many marines as possible. If killed by a marine however, that player then becomes the Predator and the roles are reversed. It didn’t take long to realise all the marines can stick together, thus making it nearly impossible for the predator to swoop in for the kill. I spent the majority of the match either bundled within a group of trigger-happy marines, or perched, cloaked on a branch, waiting for one of the pack to fall behind.
However, the Infestation mode really stole the show. Seven marines spawn against one alien and if a marine gets killed they become an alien too – cue an absolutely terrifying closing few minutes as I fought alone as the last man standing. My radar making more noise than a broken bleep test, aliens swarming my screen from every direction. The lighting in the game really is fantastic too, amplifying the scare factor with near pitch-black contrast. This was certainly the most entertaining game type of the afternoon for me. I can’t wait to be playing it with several friends chasing each other from room to room with the sole intention of tearing my larynx in half… much like a night out in Gloucester.
All in all it was a brilliant day and the game certainly has some real potential. I appreciate how it pulls the positive elements from previous games and allows them to flourish within the HD environments – which look stunning by the way – and a decent variety of maps and game types will breathe life into the longevity of multiplayer. I didn’t get chance to touch on the single-player game, but if what I have seen is anything to go by, it could be a very entertaining title to look forward to next month. I can’t wait to get my claws on it once more.
Thanks to SEGA and Rebellion for the chance to check it out.



Sounds like a great 1st glimpse, glad you got all the bases covered, sounds like you put it through its paces (as much as allowed anyway) looking forward to the full review. Gotta ask how did the Marines weapons feel? the trailers made them seem a bit clunky. Also were the graphics good? i was concerned with them essentially having 3 Story single players (1 per species) and a massive (several modes/types) multiplayer that they would concentrate on play/experience and not polished visuals (not sure which is better)
I know what you mean. There was alot of speculation kicking around at the event too. The verdicts coming back from the singer player were a very mixed bag. Let’s hope the three story idea holds out. As for the marine weapons, they fired nice.They felt and sounded like the movies – a little innacurate but competent at mid to close range. Some other weapons were dotted around too, but i didn’t get chance to play with those too much. Really want to get back on it and get a feel for it when co-ordinating with friends.
As long as they get the feel of the Smart gun from the 1999 version replicated it should be pretty ace. The infestation mode sounds amazing, really a playground game with assault rifles and acid-blooded xenomorphs!
one word – awesome!
Man I am so pumped for this game. I loved the first 2 games on PC. If the single player is as good as those games then it will do for me. But the multiplayer has got me really excited. I can still hear the screams of my friends as I snuck up on them as an alien. Pogo, I’m glad you’re scared of those tails…. I’m gonna exploit that when we meet online
Cant wait Weeman! Just keep an eye on the trees….
I’m so excited about this title I can’t wait, I keep joygasming all over the place at the anticipation
Glad they’ve got a good ‘zombie’ mode, was there any sign or a horde mode being available? ala Gears? waves of Aliens to fend of etc?
Looking forward to some AvP sessions with you boys XD
*runs away and joygasms in the corner*
Eewwwww….. and yes i can wait to smart gun the walls panic firing at everything screaming “Lets Roooooooooock!”
7outof10 word of the day- Joygasm!
There was a kind of horde mode Colonel- It was called survial. From what I remember there were a few marines stuffed down a very tight corridor. We just had to fight off stronger and stronger aliens. It was hard to kind of work out what was going on, and the space seemed a little tight, but im sure with some proper instruction and practice it will be worth it.
Multiplayer demo is now on Xbox live, get to your posts marines!
What do you think of the demo guys? i must say, even though it’s fantastic, it’s certainly not the best angle to put out for a demo. It’s probably one of the weaker areas to release first. But keep the faith, it gets better.
It’s a lot of fun, which as you say if it’s the weaker of the multiplayer elements it bodes well for the game! Finally got to go as the Pred and really loving the disc!
Pretty tense as the Marine, great fun as the Alien, didn’t get a chance to be the Predator last night, servers seem a bit iffy, anyone up for a game tonight?
Majikel and I had great fun as the marine like you’ve said. Yeah im up for jumping on for a bit. sounds good.
I’m concerned, with several different types of predator/alien/marine there is going to be some serious balancing issues in terms of power, there is alot of potential problems there and im willing to bet that online players will work hard to find exploits to allow them to keep their faux-crowns of “i’m the best cause i cheat…i mean win!”. Added to that , the Aliens Jump and focus modes seem redundant, perhaps it works better in other modes, i think there is alot of wait and see, and i think there will be alot of updates
I loved it I must say. Sneaking up on a marine and ripping my claw blades through their throat was awesome! I enjoyed being the alien as well. A lot of people stand in the corner waiting to strike, thinking that they will be safe as they can kill you before you get to them… But on several occassions I have used the ceiling ducts and beams to sneak up over and behind them, watching them for 10 seconds or so as I’m right above them, then dropping down and slamming my tail into they torso with a ‘grab’ kill. Brilliant!